M1
Products of choice: ‘God of War’ by SIE Santa Monica Studio and
‘Bloodborne’ by FromSoftware
Script:
First form of
advertisement: Both games were both first presented and announced at the Sony E3 press
conferences. For Bloodborne the president of Sony’s worldwide studios Shuhei
Yoshida, who once rejected the Souls Series and said it will be a failure got
to announce it, he said himself “Tonight, I get the honour of announcing an all
new IP from one of the industries most respected directors. This is a project that
is really dear to my heart if you know me and my hour history with the
developer” This is essentially Shuhei Yoshida apologising for putting down the
soul series that Bloodborne is a part of, and therefore pointed out that he
disliked a game that turned out to be one of the best. This was followed by
Yoshida showing the trailer. This was perfect because no one knew much about
Bloodborne and it was taken right after Little Big Planet 3, probably one of
the friendliest games, instantly switching to a much darker game in a Victorian
style setting.
![Image result for hidetaka miyazaki](https://i.ytimg.com/vi/YFctBCSZ_BU/maxresdefault.jpg)
For God of War, at E3 they presented
it starting with an orchestra to try and hype up the product first. Then the
trailer and gameplay opened with Atreus playing with wooden toys, entering his
house then slowly showing Kratos for a massive reaction as he is hidden in the
shadows. This allowed Sony and SIE Santa Monica Studio to see the audience’s reaction
when Kratos is finally revealed. This is soon followed by some gameplay footage
that allowed the viewers to all see what the new game is like. As a result, this
allowed SIE Santa Monica Studio to get good reactions and see what the audience
likes.
Advertising following
E3:
Comparing the games together, both of which are similar in their
advertising methods, they were both big games already by the games that were
created before them, God of War follows the previous God of War series and
Bloodborne follows Souls series. This means that they were both able to keep
audiences for their game but try and change the games to catch newer target
audiences. Bloodborne was a more Victorian era version of Dark Souls and had a
more gothic tone, this can catch the attention of the players who like gothic
games more than games like Dark Souls where it was a mix between dark
environments and light environments. Both games have the same mechanics which
means loyal players to the franchise aren’t forced to change how they play too,
and the game is created by Hidetaka Miyazaki who made the Souls series big and
created a new tone to the game industry. The cases for the games are also
similar to the point at which the game case for Dark souls 2 is almost the
exact same as the Bloodborne case, this means that players that recognise the
Dark Souls 2 case will see a Bloodborne case and notice its similarity and
therefore, assume it’s similar too.
For God of War, the game is the same as the others, although this one
takes place with the accommodation of the game going to take place with
Norwegian gods instead of Greek gods. This therefore makes characters like Odin
more apparent than the franchises previous gods like Zeus. This allows loyal
players to once more continue playing the game and people who like the
Norwegian gods and also the game teaches players about the mythology and
therefore, allows them to learn about the mythology at the same time.
The above image is from an enemy that was in production for the
Bloodborne game. Here they show the viewers how they were created, the 3D
designs were a nice way to advertise because although it doesn’t catch the eyes
of regular players, players that are more interested in what happens behind the
scenes and are interested in game development may look at this and therefore
want to play the game to compare the creation of the game to the actual game.
Finally, for Bloodborne, IGN created a post with the music that is used
for Bloodborne, this allows people to pick out the song and adds intensity to
both the game and the trailers that were produced. Such as for one song they
had an entire orchestra and choir play the song to give the game a darker
Victorian style to trailer by using Latin in the song consequently adding
suspense at the same time. People who see this video and like the music will
want to check of the game and trailer to see more. Also, this may increase
sales for the songs which would be sold on iTunes to create a form of profit
from a different target audience who like the music and not so much for the
game itself, or they may be curious and as a result, give the game a try.
Due to Bloodborne being apart of the blood-souls series, people generally expect it to be the same as the souls games. But Bandai Namco and From Software pushed the idea that it's different within their advertisements. This stems from concept design, choosing victorian fashion instead of medieval, soundtracks being more onto latin and choirs whereas the previous ones were only orchestras. Finally, that the game has new mechanics and features that separates itself from the games connected to the series. All parts of Bloodbornes advertising has a consistent style throughout, this is of the dark victorian theme that is portrayed heavily throughout the advertising methods. Even when Bandai Namco and From Software showed the creation of some characters, the creation videos still had the victorian elements. This consistent style allows the game to be presented to not only fans of the Souls franchise, but also fans of the victorian era and darker games. This is very effective because, Bloodborne actually did end up reaching a wider demographic when released and had a massive push in sales compared to the other Souls games on their releases, even managing to get playstation game of the year, similar to what God of War was able to get, although God of War II had already received that accolade, meaning the title wasn't as big as Bloodbornes accolade to the Blood-Souls franchise.
Another way that God of War was advertised was by more trailers, the
full TV commercial advert for God of War contained no gameplay but actually
followed more story onto the child character Atreus. It gave viewers a small
portion of the plot if they were able to notice the small details in the
trailer. This action-packed trailer was also able to reel in more viewers who
watch TV more than YouTube as this is a TV advert and therefore, should appeal
to them more.
Finally, the last way God of War was advertised was by adding a God of
War website on the PlayStation store, this allowed users to see all kinds of
information about the game, including: information, fan art, comic stories of
Kratos, creations of the game and more. This allows users who aren’t too sure
about whether or not they like the game, to go check out the website and see
for themselves. It also gives them lore on the previous games meaning any new
player is able to play this one without playing the prequels. This is a great way to bring in both new and old players and as a result, pushes for the consistent message that this is a new game with new features, stories and gameplay.
Comparison: In comparison, God of
War and Bloodborne advertised rather differently considering the games are
extremely similar. God of War featured orchestras for the E3 presentation,
Bloodborne was a brief congratulations by the president of Sony’s worldwide
studios. This shows how major both games are, one has an iconic face saying how
good the game is, the other got an orchestra just for an E3 presentation. They then
both took to places like IGN to show their games, the design of the games and further
trailers. Bloodborne had more depth for this, yet God of War was heavily advertised
on the PlayStation website with their one page there to show all the things
with God of War, this immersion on God of Wars behalf allowed users to feel
more connected to the characters. Whereas for Bloodborne they got to be more
immersed in the style that was shown to the users.